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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Check out Akihabara as rendered in Akiba's Beat

Just a few weeks to go until we get to roam the streets of Akihabara, home to Akiba's Beat developer Acquire. Which is why they've gone to impressive lengths to capture the look and tone of their own beat. PQube are on publishing duties for PS4 and Vita, and while this may lack the stripping vampires of 2014's Akiba's Trip, it should still sell well as a physical Vita release.



Players enter the delusional dungeons with teams to find out what's causing mayhem on the streets! More on the game here, which is out on the 19th of May in Europe. Rice Digital has a Limited Edition for collectors.


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Currently playing on my Vita/PS3/PS4/PS5


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