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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita passes 5.5 million in Japan on latest Media Create chart data

As is the traditional, all hardware figures are sliding down for the rest of winter, making it hard to tell what's good or bad news. The Vita sold 11,521 on the week, enough to take it over 5.5 million lifetime. That represents about 16% of Media Create's hardware sales, and down substantially less in percentage terms than the dominant PS4 or 3DS.

On the software side, this week sees one-time Vita game Gravity Daze 2 top the chart for the PS4. Valkyria Azure Revolution slots in at no. 7 for the Vita, at 18,000 that's just half the sales of the PS4 version. Danganronpa V3 sticks around at No. 8 with another 16,000 sales.

Last week's figures

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Currently playing on my Vita/PS3/PS4/PS5


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