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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Vita passes 5.5 million in Japan on latest Media Create chart data

As is the traditional, all hardware figures are sliding down for the rest of winter, making it hard to tell what's good or bad news. The Vita sold 11,521 on the week, enough to take it over 5.5 million lifetime. That represents about 16% of Media Create's hardware sales, and down substantially less in percentage terms than the dominant PS4 or 3DS.

On the software side, this week sees one-time Vita game Gravity Daze 2 top the chart for the PS4. Valkyria Azure Revolution slots in at no. 7 for the Vita, at 18,000 that's just half the sales of the PS4 version. Danganronpa V3 sticks around at No. 8 with another 16,000 sales.

Last week's figures

Currently playing on my Vita/PS3/PS4/PS5


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