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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

MeiQ Labyrinth of Death confirmed for September

Mechs and anime babes clash in this saucy RPG from Compile Heart, now confirmed for a mid-September release. Check out the new trailer!

The rotation of the celestial bodies has ceased, and it's up to you to make your way through the four tower mazes and set things in motion again in this challenging dungeon-crawling RPG! Your heroines will be joined in battle by giant mechanical Guardians, whose individual parts can be customized in multiple ways to suit your battle style against a multitude of elemental enemies!

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Currently playing on my Vita/PS3/PS4/PS5


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