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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rainbow Moon and Soldner-X2 get Limited Run physical releases, new trophies

The physical release run continues with RPG Rainbow Moon arriving along with Söldner-X 2: Final Prototype thanks to Limited Run and Eastasiasoft. To sweeten the deal, Rainbow Moon has a new trophy set while Soldner has new trophies, improved language support and updated dialogue,


Cosmic Star Heroine from Zeboyd is also coming soon, along with a host of previously announced titles including Futuridium, Oddworld and more, making this a hive of Vita activity, for which we should be truly grateful.

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