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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Psycho Pass Mandatory Happiness gets a limited Vita physical edition

Are the publishers finally listening? Here comes a Vita game, not only in physical form but also with the fancy Limited Edition for the portable version as well as the PS4. Out in September, the boxed version features a Deluxe Softcover Art book, Soundtrack CD in Jewel Case, 3 Pencil Boards, Microfiber Cloth, and a Collectible Box.

Check out the website for more details, but for now bask in the splendour of another edgy detective adventure headed our way.




Set in the near future, advanced technological developments have allowed one’s mental state and disposition to be quantified and profiled.For the public’s welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person’s life by what is known as the Psycho-Pass, a reading of an individual’s mind. Broken down into two main components, the Psycho-Pass is the system’s omniscient eyes of justice. One of these components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person’s stress level. The other is the Crime Coefficient, which is a numerical value that represents a person’s criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.

The player can choose between two new detectives assigned to the Criminal Investigation Department’s Division 1; NadeshikoKugatachi, a calm and serious Inspector whose memories were wiped, and Takuma Tsurugi, a hot-headed Enforcer who is searching for his missing childhood friend. You must decide the best course of action for each given situation, but regardless of the hierarchy that separates Inspector from Enforcer, players must be mindful that every decision has its own repercussions. With an intricate decision-making system, PSYCHO-PASS: Mandatory Happinessoffers a twisted plot and compelling cases, providing a number of different endings.Ultimately, depending on the choices made, Hues may deteriorate beyond recovery, cases may be left unsolved, and the game may end quicker than expected

Currently playing on my Vita/PS3/PS4/PS5


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