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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Lumo will light up the Vita thanks to Just Add Water

Vita developer, and increasingly porting expert, Just Add Water has today confirmed it is bringing the awesome looking Lumo from Gareth Noyce to the the Vita and PS4 at the end of April. The PlayStation versions will be Cross Buy and Cross Save.

A modern take on the classic isometric games, Lumo is one of my games of the year to look forward to. Hopefully JAW can keep up the smoothness and glow of the game.

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Currently playing on my Vita/PS3/PS4/PS5


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