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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's $1 billion profit in latest results

Mobile phones are still failing Sony, along with its image sensor business as the whole mobile market loses its gloss. PlayStation, on the other hand is driving the company with games consoles up 10% on the last quarter.

PlayStation operating income was up 45% to over 40 billion yen (around $336 million). Most of that will be PS4 business, but expect those profits to take a hit when PSVR hits the market to be met by modest at best uptake.

Read all the dull biz details here. Sony seems to be pretty tight on inventory now, so if it sells around 1.5 million Vitas in 2016 (1 million in Japan, 500K elsewhere, guessing), then it won't have to do another write down on portable stock. Will it try and support those new sales? Probably not.

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Currently playing on my Vita/PS3/PS4/PS5


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