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 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Signal to Noise may tune into the Vita

Solanimus is bringing its PC arcade title to the Vita. Looking rather like the bonus levels of Tempest 2000, its a rhythm music-driven rail shooter, developed in Unity.

On the PC version, players choose their own music, and the game generates gameplay based around those rhythms. Not sure how that will translate to the Vita, but it can't hurt to stick your favourite tracks on a Vita card just in case.

No idea of a release date, but the PC version launched in November, with mention of a Vita and Wii U version, "hopefully later".

Currently playing on my Vita/PS3/PS4/PS5


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