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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Big Fest opens its gates this week

Sony ain't afraid of no marketing! With not even a PS blog post, From out of Nowhere, here comes Big Fest for the Vita, dropped on users like an unsuspecting piece of Cherry Pie. Presumably the last first party title for the flying V, it has OntheMetal down as developers, who have next to no history.

UPDATE: Okay, Sony finally put up a blog post! Note, the game is not PS TV compatible, also it seems to be having early server issues, so check before you download.

Somewhere between Theme Park and Download Festival, Big Fest helps you build you own events, promote bands, add all the entertainment extras to keep the Youth Gone Wild happy.

Now a Vita exclusive, get ready to be Thunderstruck, hopefully! If this is Sony's idea of Christmas for handheld gamers, then umm, Thanks for the Memories? I think!

For £7.99 (not free to play as previously mentioned by Sony) it is probably worth it. Given the long development time, something good must have driven it to completion. Hopefully it won't leave a taste of Bad Medicine in gamer's mouths.

The use of unsigned bands to promote might have been a cool idea, but given the Vita's nicheness, it'll probably have all the impact of a festival hot dog.

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Currently playing on my Vita/PS3/PS4/PS5


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