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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tokyo Xanadu tops the charts in Japan

The Vita has a rocking week in Japan with Falcom's original title, Tokyo Xanadu, beating the combined sales of the latest Winning 11 to grab the No. 1 spot on the Media Create chart. Selling almost 90,000 copies (the Dengeki chart has it at over 100K) - certainly more than that when digital is taken into account, that's impressive given today's Vita climate.



Despite that and several more new entries, the bad news is Vita sales fall almost 4,000 to 15K, suggesting that new games aren't getting potential Vita owners excited anymore. Perhaps if word of mouth does well, sales could get a small boost next week.



Better news for Sony sees PlayStation 4 crush everything with 45,000 sales as the price cut kicks in. What chance a cheeky reciprocal Vita price cut later in the year to help drive sales into the holidays?

01./00. [PSV] Tokyo Xanadu # (Nihon Falcom)  - 88.879 / NEW 
02./00. [PS3] Winning Eleven 2016 (Konami)  - 48.473 / NEW
03./00. [PS4] Winning Eleven 2016 (Konami)  - 39.017 / NEW
04./00. [PS4] Yoru no Nai Kuni # (Koei Tecmo)  - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # (Koei Tecmo)  - 32.904 / NEW
...

13./10. [PS4] Metal Gear Solid V: The Phantom Pain # (Konami)  - 13.938 / 386.171 (-8%)
14./00. [PS3] Yoru no Nai Kuni # (Koei Tecmo)  - 10.416 / NEW
15./00. [PSV] Tokyo Ghoul: Jail (Bandai Namco Games)  - 10.390 / NEW
16./00. [PS3] Arslan: The Warriors of Legend # (Koei Tecmo)  - 10.337 / NEW
17./00. [PS4] Arslan: The Warriors of Legend # (Koei Tecmo) - 10.034 / NEW
19./13. [PSV] Minecraft: PlayStation Vita Edition (Sony)  - 8.164 / 351.598 (-24%)


Elsewhere in the chart, the flurry of new entries almost knocks Minecraft out, while Tokyo Ghoul perhaps should have picked a different name or week to come out on. 

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Currently playing on my Vita/PS3/PS4/PS5


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