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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Exist Archive first trailer - in full English

Spike and Tri-Ace have shown off a first look at Exist Archive: the Other Side of the Sky and there's one clear feature worth noting. Outside the opening and descriptive text, everything is in English, which could make a western move pretty easy.

As for the game, we've got some 2D/3D side scrolling adventuring action and a spot of 3D RPG battling. With a host of impressive looking characters, replete with cyber wings and big weapons, there's stylish visuals and a high level of gloss. This could easily be the Vita/PS4's next big original hit in Japan.

Comments

  1. So nice ! tri ace is on fire !
    Love that we can play different characters in dungeon !

    ReplyDelete
  2. Also the purify weird soul attacks seems great
    Sending back heroes to earth would be a dillemma since we need them to progress in dungeons
    Excited

    ReplyDelete

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