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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Space Overlords ready to lord it over the Vita

With the international hot spot nature of the Vita, we need to look away from the disinterested western developers and to new sources of games. So, check out the PSN Latin American blog which has a first look at Space Overlords from Columbian developer 12HitCombo.

Space Overlords is coming to PS4/PS3/Vita and features, giant robotic beasts that are sent to lay waste to planets. There's multiplayer mentioned, but not sure if that's on the Vita (update: the team are trying to get cross Vita multiplayer happening).

The blog post also has an extra character video and plenty of screenshots of this impressive looking title.

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Currently playing on my Vita/PS3/PS4/PS5


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