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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Loot rustles up Whispering Willows to the Vita

Loot is getting out the blocks as a porting studio and publisher. It didn't get off to a great start on the Vita with Q*bert Rebooted (calling your game Rebooted shows a major lack of imagination). Hopefully it will have more success with Whispering Willows, the best looking of three new Vita games the company will be showing at E3.



It sees you play as Elena, a lady on the hunt for her missing father, in a haunted house. Developed by Night Light Interactive, with hand crafted graphics and bags of atmosphere, it certainly looks the part. Also coming out for summer are mind-bending puzzler, Back to Bed and Velocibox, a 3D endless runner. 

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Currently playing on my Vita/PS3/PS4/PS5


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