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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Citizens of Earth gets a bumper patch

I tried this totally non-serious, politically-tinged RPG but didn't really get into it all that much. However, developer Eden Industries is still hard at making Citizens of Earth better. Perhaps the patch that adds Cross-Save, Remote Play and PlayStation TV support under the hood, might make me give it another go.



More obvious changes include a retro chiptunes soundtrack menu option to help relive the glory days of the 16-bit era, plus stability improvements to improve performance and cut out some crash issues on various formats. The patch should be live now, but at around 1.7GB it might just have downloaded before the UK election!

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