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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Race the Sun and Don't Die, Mr Robot dated for Vita

Race the Sun, the atmospheric looking flyer will hit the PS4, PS3 and Vita next week in Europe on the 22nd, running at a smooth 60fps on all formats. It adds in some exclusive content in the form of the Labrinthia world which is trickier but slower than the main game.

The idea of FlipFly's game is to keep up with the sun, as you solar-powered craft doesn't go well in the dark, and it looks suitably spartan.



Offering a little more levity is Don't Die, Mr Robot (formerly Avoid Droid), which lands the following week on the 29th with some fast-paced, fruity arcade action.


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Currently playing on my Vita/PS3/PS4/PS5


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