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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Airship Q gets some new screens ahead of TGS

Airship Q's publisher Cygames has put out some new screens for the build-em-up sandbox game from Miracle Positive. Pretty much the vanguard of Japanese indies, there's some sense that Sony wants to get a lot more of these to come out, alongside its sizeable major publisher roster in Japan.

With a Sony cock-up adding Final Fantasy Type-0, Resident Evil Revelations 2 and one unnamed launch to the TGS line-up (all of which failed to materialize). It will be more fun to see what else Sony can hype to the world through its sponsorship of the show's indie corner.





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