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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita games stacking on next week's PSN release

Its a Noah's Ark of Vita games next week for the US PSN drop, with physics-based puzzler Gravity Badgers plus a Kung Fu Rabbit adding to the inevitable indie roster of furry creatures. A little more serious looking is the major digital-only release of Sword Art Online from Namco, providing yet more beastie slaying in the Vita's first MMO-like title.


Throw in the high-quality design of CounterSpy plus the 10-year old stylings of Crimsonland and that's a pretty decent week in anyone's book. Hope most of these make it to the EU release, not that I have much spare money after my holiday.


Comments

  1. I like simple games ... Here is one of them, I want to play

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