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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Velocity 2X coming September

FuturLab has oh so quietly announced the release date and some new info for the upcoming sequel to its stellar Velocity Ultra. Velocity 2X will land in Europe on 2nd September (US) and the 3rd in Europe. Along with the date, there's some new tunes and hot new pics on the PSN blog post.

The game will be Cross Save and Cross Buy on PS4, so you can enjoy the super smooth HD visuals on the big screen and carry on when you're out and about. It does look awesome, and could well live up to FuturLab's claim of a potential Game of the Year. And to think, all of this from a little PSP title just a couple of years ago. One thing's for sure, achievement hunters will be sorely tested by this game, with 50 levels and 25 bonus rounds to clear!

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