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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Timespinner gets a Vita stretch goal, looks smoking hot

Another one for the Kickstarter crowd, and to add to the Vita's growing list of crowd-funded games, the gorgeously pixel-packed Timespinner looks like an excellently conceived and executed Metroidvania-inspired adventure with striking visuals and a gorgeous world to explore and conquer.

The game is already nearing $50K with 24 days still to go. The team at Lunar Ray Games discuss the funding needs for a Vita version here:
Timespinner on Playstation Vita - $75,000 If we raise enough funds, we will also be able to promise a port of Timespinner to the Playstation Vita! Rock on! Wait a second, why do we need extra money to port the game to Playstation if it's so easy? Well, I'm glad you asked! While the port to both PS4 and Vita may not require that much money specifically, it will still add on time to the workload. We will need the extra funds to hire people to help cover work that we would be doing otherwise. The current release date of Timespinner is based on scheduling for everything that needs to be finished to get the game out on time for PC, Mac OS X, and Linux. If we're going to be doing extra porting, then we would be late on our delivery date because we would have more work to do! With the extra funds, we'll be able to hire additional pixel artists and programmers to help offset this additional workload. Alright, that's it for now. Let's see how far we get! Gogogo~~ :D

Currently playing on my Vita/PS3/PS4/PS5


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