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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Demon Gaze is a global hit, Demon Gaze 2 on the way

While 200,000 sales is a drop in the ocean for the major console games, for a little JRPG practically unknown outside of its home country, that sounds like a decent achievement. Experience/Kadokawa's Demon Gaze has passed that mark according to a tweet from Experience's Game Director.
Oh yeah it seems to have exceeded 200,000 ... Demongeizu! (° Д °) soooo!
It sold around 50,000 before vanishing from the Japanese chart, but the recent Global Edition with all content and extras has probably sparked more interest. Certainly the maps pages I posted, are very popular search hits, and its very easy to recommend a game that's a simple joy to play with a fun story and characters, and some proper RPGing to dive into.

That also suggests that the other games from the same teams, Tokyo New World Record: Operation Abyss and Labyrinth Cross Blood Infinity Ultimate, despite the stretchy names, will stand a good chance of getting a release over here.

Update: Perhaps not surprisingly, this success has seen Experience scuttling back to their dungeon design boards, with a sequel arriving in 2015 all but confirmed. Get ready for more demonic squinting and old school dungeoning.

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