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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Stuff the monsters, check out some Freedom Wars player vs. player

There are so many teams working on, and so much focus on Freedom Wars, that its hard to keep in mind all the features of the game, such as this PvP team mode, which sees players sniping, slashing and shooting at each other in some rather peculiarly designed environments.

Check out this clip and see what you think (low-res only). Does this look like something you'd spend some time with, or are you after slaying the big beasts only? I do like the look of using the thorn jump to navigate around the level, Bionic Commando-style but hope there's plenty of varity in the MP levels with less wipe-open spaces.

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Currently playing on my Vita/PS3/PS4/PS5


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