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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Swapper pushing the Vita's limits

The Swapper looked both mysterious and gorgeous when Curve announced Facepalm's PC indie hit for consoles back in February, but we haven't heard much since. Rest assured, they've been working hard at the coal face, with an early August launch now penciled in.


Curve Digital's Managing Director Jason Perkins. promises "The Swapper is our first indie title to really push the limits of the PlayStation 3 and Vita. We’ve been able to really throw the power of the PS4 at the game, but we also want to ensure that when it comes out, it looks great and runs well at 30 FPS on hardware that, in the case of the PlayStation 3, is over seven years old.”

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Currently playing on my Vita/PS3/PS4/PS5


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