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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Labyrinth Cross Blood Infinity Ultimate gets a new trailer

Having loved Demon Gaze, I'm pretty excited for this dungeon crawler, from the same developer Experience, if it ever comes west. With what sounds like about three game titles in one we have singing girls, dungeons, costume changes and more dungeons.

Likely an update of the Vita original, which has had several updates, with some content perhaps from an Xbox version, it should hit all the right buttons for those after some classic RPG action. A little more info on the official website.

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Currently playing on my Vita/PS3/PS4/PS5


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