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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Hyperdimension Neptunia U gets a new gameplay trailer

Announced for Vita back in April, Compile Heart's second HN outing for the console looks a hell of a lot better than Producing Perfection (still trying to review it without self-harming). A trailer popped up a couple of weeks back, must have missed it, but it reintroduces the main cast, and Famitsu (ho ho), Rom and Ram, plus some of the settings.
UPDATE: The original trailer got pulled, but there's now a new gameplay trailer out on Compile Heart's page, showing off some gameplay as the girls go battering mushrooms and glowing bulbs, and do a little dancing on the side.

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Currently playing on my Vita/PS3/PS4/PS5


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