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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

How easy is it to port Unity games to the Vita?

A good question since Sony is effectively winding down development on the console. Sure, the Vita has its champions at Sony, but how many months will it be before they're reduced to polite requests for hand-me-down PS4 versions?

So, you're an indie, with a great mobile or PC Unity game and you want to get it running on the Vita, how hard is it? Apparently, not too hard according to Baka Neko with a port of Project Light in the works. The summary seems to be, porting code and getting it running is very easy, if rather slowly for effects heavy titles.


With optimisation, those effects should work on the Vita, and the frame rate can be improved to playable. Hopefully, there will soon be a public resource of common/easy Vita optimisations to encourage others to have a go at bringing in Unity titles.

There's certainly lots going on in the Unity ecosystem, and most of these games look like a good fit on the Vita. Will developers start spreading the word? Or is the official release of Unity too little/too late for the handheld?

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Currently playing on my Vita/PS3/PS4/PS5


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