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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita acts as a HUD for the new Wolfenstein

Remember the days when it would take John Carmack a couple of weeks to port Doom or Wolfenstein to a new console? Long gone I'm afraid, but the MachineGames team responsible for the latest version of Nazi-kicking series, The New Order, at least give Vita/PS4 owners a little love, with the portable acting as a HUD display for the game, showing off maps, health and other info.


Of course, you can then nip out the room and keep playing through Remote Play. Not sure how useful this is in a high-octane shooter, but hopefully its a feature more developers will notice and make use of.

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Currently playing on my Vita/PS3/PS4/PS5


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