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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Sony Vita buyer's pledge...

AKA, a grumpy Monday morning. Promise to cheer up from here on out!

I (state your name),

agree that when I put my cash down to buy a PlayStation Vita, I understand that while Sony is a big-game company and works in a big-game industry, none of them will ever come to my handheld. I understand that there is something called Remote Play, but that requires me to put even more cash down for a PlayStation 4, and one-day, perhaps, PlayStation Now. 

I sign here to indicate that I will be happy with a modest supply of Japanese translated titles and a horde of indie games of staggering beauty, creativity and quality. I do not blame Sony for this (except their joke of a marketing department) as I understand the world has changed, and it (and the industry) can't be expected to support loyal portable users anymore - except for Shahid Ahmad, Adam Boyes and their teams who are fighting the good fight!  

Yours,

(sign your name).

P.S. Should Sony or partners accidentally reveal any big Vita games at E3, please make sure that:

A) they actually exist in a showable form
B) have an actual developer involved
C) are not the figment of Ken Levine's imagination

Comments

  1. AKA, a grumpy Monday morning. Promise to cheer up from here on out!

    I Carlos Aguirre,

    agree that when I put my cash down to buy a PlayStation Vita, I understand that while Sony is a big-game company and works in a big-game industry, none of them will ever come to my handheld. I understand that there is something called Remote Play, but that requires me to put even more cash down for a PlayStation 4, and one-day, perhaps, PlayStation Now.

    I sign here to indicate that I will be happy with a modest supply of Japanese translated titles and a horde of indie games of staggering beauty, creativity and quality. I do not blame Sony for this (except their joke of a marketing department) as I understand the world has changed, and it (and the industry) can't be expected to support loyal portable users anymore - except for Shahid Ahmad, Adam Boyes and their teams who are fighting the good fight!

    Yours,

    Carlos Aguirre G.

    P.S. Should Sony or partners accidentally reveal any big Vita games at E3, please make sure that:

    A) they actually exist in a showable form
    B) have an actual developer involved
    C) are not the figment of Ken Levine's imagination

    ReplyDelete

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