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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japan trailers the heck out of One Piece Unlimited World Red

Sure, the game is coming west, but not even the most addled western PR exec would throw out a four-minute trailer for a game. So, enjoy this Japanese look at the was-3DS, now all-formats adventure with the One Piece crew, taking a peek at the new Coliseum mode that adds a whole brawler sub-game to the package. Its out at the end of June in Europe.



The Vita is supposed to support four-player mode, not sure if that's local or network, but given we missed out on Pirate Warriors 2, this could go some way to making up for that.

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Currently playing on my Vita/PS3/PS4/PS5


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