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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Child of Light to illuminate the Vita

While the Vita might struggle with Borderlands-like levels of detail, it seems to cope just fine with platformers, as shown by many indies and the lovely Rayman series. Ubisoft will continue that run with Child of Light releasing in short order on the handheld after its big-screen release.


Arriving in the first week of July for EU and US gamers, it will cost a light enough £11.99 or $15, and mixes the finest JRPG themes with a platform feel. There was a modest amount of interest in this coming to the Vita and it seems Ubisoft will still listen to its audience. 

Comments

  1. When they released the game, I asked for a Vita version on their blog. Got my answer now. = )

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