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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Football Manager kicking off in April for Vita

Sports Interactive and SEGA has come up with a release date for Football Manager Classic 2014 (FMC 2014, hitting the shelves and PSN on Friday, April 11th. Just as then season comes to an explosive climax, hopefully! The game will let PC players keep on managing, whether they’re at home using their computer or out and about.

In addition, FMC 2014 for PS Vita is also the first ever mobile game to feature FM’s acclaimed 3D Match Engine, adding an extra layer of realism and immersion that’s been unavailable in previous Football Manager Handheld games, alongside a pretty much identical feature set to Football Manager Classic on home computers.

Devleopment duties have been shared between Sports Interactive, its sister development studio Hardlight and Sheffield-based Little Stone, so thanks to them for getting this job done. If that's what it takes to get more big name games done on the Vita, then I hope more big brands are paying attention.

“It’s great to finally be able to release FMC Vita. This game has been the most technically challenging that we’ve ever worked on – we’ve essentially fit a PC game that needs loads of memory, a mouse and a keyboard into Sony’s wonderful handheld with a touch screen – and the help we’ve had from all of our partners has been wonderful,” says Miles Jacobson, Studio Director at Sports Interactive. “To be able to take your home computer save onto the road adds a huge amount to the Football Manager experience.”

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Currently playing on my Vita/PS3/PS4/PS5


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