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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Toukiden sequel or enhanced version in the works

We've only just landed Toukiden in the west and already a Japanese trademark suggests that a follow up is in the works. And why not with the game selling some 600,000+ in the east alone? Whether "Toukiden Kyoku" is a true sequel or a combination of all the DLC content plus some new features, and hopefully new monsters, remains to be seen.

Between this and God Eater 2, the Vita has plenty of monster hunting opportunities. Furthermore, with 3DS sales of Monster Hunter 4 topping out at around 3.25 million, not much over half of the PSP's 5.5 million, perhaps the daddy of the genre will stalk a Sony's handheld in years to come?

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Currently playing on my Vita/PS3/PS4/PS5


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