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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Killzone Mercenary gets its shrinkifying update

Version 1.03 of the Vita's bestest FPS is now available, and while it doesn't offer any of the big new toys Guerrilla's been teasing, it will help toward that end. What we do get is a 350MB patch that reduces the games footprint by around 800MB. It also adds a quit button to player end-game summary screens and the start-up valour screen only shows once-a-day which should speed up your progress through the game.

The game's major new features should arrive in 2014, but it'd be cool if they could drop just one more neatly wrapped update before Christmas to reward the faithful.

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Currently playing on my Vita/PS3/PS4/PS5


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