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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony Vita sales still stalled, Q2 results glum

Sony has just announced its second quarter results for the consumer tech giant, with the mobile division earning almost three times what the games division managed. Declining sales were blamed on the PS2 and PSP, while an $8 million loss in the gaming division was blamed on that Vita price cut. Forecasts were slashed 40% suggesting Sony is still in trouble, despite stemming the losses of cash in recent years.

The PSP and Vita sold just 800,000 units in the quarter to the end of September, that's up a little on 600K the previous quarter. If you want to be positive, you can add 150,000 thanks to the Vita 2000 launch in Japan and Killzone in the west to kick start the new quarter. Vita TV and God Eater, and Tearaway in the west, will easily double or triple that, and the Vita/PS4 harmony should drive things further. Sony expects to sell 5 million this year, leaving 3.6 million to go over six months, not sure if that includes the TV unit. 

All that activity is still small beans compared to the success of the PSP driven by GTA, Gran Turismo and Monster Hunter. Just one of those titles appearing on Vita might change the game, but Sony seems happy to sell it slowly but surely for the next few years. The success of Sony's smartphone biz might make portable redundant soon enough if the new wave of controllers takes off.

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Currently playing on my Vita/PS3/PS4/PS5


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