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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Monster Hunter finally coming to the Vita, in Frontier G form

In what amounts to something of a sick joke, the week after Monster Hunter 4 storms the 3DS, Capcom finally waves some Monster Hunter at the Vita, in the form of the six-year old Frontier PC online game. Admittedly, the "G" tag comes from a recent upgrade for the PS3 version, but its still an olde game, also available on Wii U.

However, A) its Monster Hunter, B) Phantasy Star Online didn't do too bad and C) The Vita will take what it can get. The game is already pride of place on the front of Sony Japan's PSN site, but you have to wonder if its age will count against it when it hits the Vita, even if there are still many rabid hunting fans out there.



The subscription-based game may well be going free to play if it wants to match the success of PSO2 and Capcom has put up a site with some pretty screens to suggest it doesn't look all that bad, and here's a TGS trailer.

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