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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rainbow Skies to light up on the Vita

Rainbow Skies was first mentioned for the Vita back in February, its taken six months but we finally have confirmation via the EU PSN blog which tags the game as a PlayStation exclusive with Cross Play between PS3 and the Vita.
Rainbow Skies is more than just a sequel. We’ll be introducing many new features, including monster taming, an advanced battle system with new combo attacks, new dungeon action elements, a new dialogue and emoticon system, new treasure hunt quests, an improved side quest system, explorable buildings, and new mini games.

The game is approach completion but has months of testing to undergo according to the developers, SideQuest, so don't expect anything until 2014.

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Currently playing on my Vita/PS3/PS4/PS5


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