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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tearaway release date pushed back a couple of weeks

One of the highlights of the release schedule has been the day that Tearaway, a truly original Vita title arrives. Media Molecule has put up a blog post to the let the world know that the date has been kicked back a few weeks into November, which is no big deal, given the gaming goodness of the holiday release season. The long and short of it is here:
We are now in the final stages of development, and have come to the realisation that we need a little more time than we anticipated to finish the game; to tie all of the mechanics, story and amazing visuals together into the adventure that we want you to play. To give us that time, we’ve decided to move the release date by one month, from mid-October, to November 22nd.
 

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