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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony and Take 2 still talking Bioshock Vita

Yep, one of the darker moments in the Vita's history remains, lurking in a corner like a bad smell. Ken Levine tweeted yesterday that talks are still on-going between the two publishers over what is rapidly becoming a footnote in gaming history.

https://twitter.com/iglevine/status/355874911627124736

Which begs the question why he bothered standing on a Sony stage back at launch announcing that Bioshock was coming, which he must have known wasn't a done deal. 

Is some faint hope of a whole new chapter worth the corporate crap we were sold? Or should we give up and move on, assuming no one to pay $20 million plus to make a game that is market-limited to sell less than a million copies.

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