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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Mind 0 continues to push the static

Another trailer for Mind 0 shows yet more inanimate pictures of characters talking, and when it does get animated and 3D, you get what looks like the same bit of combat we've seen in a previous video. This really isn't selling the game.



All the interesting characters and sub-plots that the game is claiming can't rescue it, if there's nothing to catch the eye. Perhaps I'm spoiled by whizzy, all-action RPGs like Persona, but I'm really struggling to see the must-have wow factor in this one. More on Famitsu with more doe-eyed heroines and weapon-toting school kids.

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Currently playing on my Vita/PS3/PS4/PS5


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