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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dragon's Crown selling out in Japan

According to translated tweets, spotted over the weekend, Dragon's Crown is doing better business than Toukiden managed in Japan, with the game nigh on impossible to find in stores. Of course, there's the digital version for gamers to download, but I don't think they count in the major Japanese charts.


Certainly it sounds like the game is on course for the top spots in the chart, although the PS3 version is likely to beat it to No. 1. It went on sale on the 24th and as the most expensive Vanillaware game ever at over $1 million, the only question is just how many were shipped? It looks like the Vita is getting two hit games on the bounce though, which can't be a bad thing for hardware sales. Next up, God Eater 2 in November.


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Currently playing on my Vita/PS3/PS4/PS5


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