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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dragon's Crown rates well in Famitsu

Atlus' Dragon's Crown gets this second highest score in this week's issue of Famitsu, with the game the big hope to drive Vita sales this month, which should encourage those that haven't already pre-ordered. The game is behind God Eater 2 (more on that in my next story) on Japanese gamer's most wanted lists, but never underestimate the selling power of huge cleavage and massive swords.

Make what you will of the PSP game which seems to be the latest in a series of epic stories.

Dragon’s Crown (PS3/PSV) – 9/8/9/9
Toki No Kizuna: Hanamusubi Tsuzuri (PSP) – 8/7/8/6

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Currently playing on my Vita/PS3/PS4/PS5


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