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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Phantasy Star Online hits 500,000 Vita downloads.

Well other a third of Vita owners in Japan seem to be playing this game as the digital version hits the half-a-million point in around four months of availability. With constant updates, new episodes on the way and a huge amount of kit to pay for and try out the game seems to be one of the Vita's brightest titles. However, to temper that excitement, Sega noted that it had been downloaded 350,000 times in the first few weeks of availability.

Still no official word on it coming out in the west, but you'd think that with modest overheads of an all-digital model, it would be an attractive proposition for Sega, or heck, just release a boxed-version at a modest price.

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