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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Milestone show off MotoGP 2013 gameplay, camera angles

Yep, this video is from the big console version, but hopefully the Vita version won't look too shy of this, although that glass distortion effect looks pretty intensive. This clip shows off some of the camera angles with The Doctor in the saddle (on last year's wheels).



With this season promising to be a real cracker, hopefully the game will do some decent business as the riders fling themselves off into the dirt in the name of entertainment.

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Currently playing on my Vita/PS3/PS4/PS5


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