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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Thomas was Alone dated and priced for the Vita

Indie developer Mike Bithell and Curve Studios have confirmed the details of the release of Thomas Was Alone on PS Vita and PS3. The game will launch in the UK on the PS Store 24 on April 2013, priced at £5.99 with a 20-level DLC expansion pack also available for £1.99.

Thomas Was Alone is a study in simplicity. A 2D platform-puzzle game that quickly engages and engrosses the player with its charming storyline and art style.




Created by Mike Bithell, with a BAFTA-award winning voice over performance by Danny Wallace and with a rousing score by David Housden, Thomas Was Alone launched for PC and Mac in the summer of 2012 to critical acclaim and has built a strong following for the brand and developer Bithell amongst the indie gamer and development community.

In addition to Danny Wallace’s BAFTA award, Thomas Was Alone also received BAFTA nominations for Best Story and Best Music. Following strong sales on Steam, Independent publisher Curve has been working closely with Bithell and SCEE to port and publish the game on PlayStation, in association with Bossa Studios, Bithell’s former employer.

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Currently playing on my Vita/PS3/PS4/PS5


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