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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vektropolis and other indie games homing in on the Vita

Before the bedlam of tomorrow's Sony event, I was checking back on some games that have gone quiet recently. Here's a screen from DCE's vector-classic Vektropolis put out late last year, but recent tweets suggest the devs are closing in on the finish line for this one.


Binding of Isaac is still on the way according to the developer's latest blog post, and I've posted several updates on Starlight Inception which continues to look good. Elsewhere it looks like Vivid has dropped the Vita version of Real Boxing and its other games, focusing on iOS. Anyone know of any other full-on Vita indie games still underway?

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Currently playing on my Vita/PS3/PS4/PS5


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