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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Vektropolis and other indie games homing in on the Vita

Before the bedlam of tomorrow's Sony event, I was checking back on some games that have gone quiet recently. Here's a screen from DCE's vector-classic Vektropolis put out late last year, but recent tweets suggest the devs are closing in on the finish line for this one.


Binding of Isaac is still on the way according to the developer's latest blog post, and I've posted several updates on Starlight Inception which continues to look good. Elsewhere it looks like Vivid has dropped the Vita version of Real Boxing and its other games, focusing on iOS. Anyone know of any other full-on Vita indie games still underway?

Currently playing on my Vita/PS3/PS4/PS5


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