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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sly Cooper PS Vita vs. PS3 comparison

Here's a neat video showing the same sections of Sly Cooper (which has leaked into U.S. stores a day early according to reports) played out on the PS3, then the Vita. The differences are minimal, the golden key is a little less shiny on the Vita, the wheelchair thrusters a little less thrusty, but on the whole not a bad job.



Add this to the list when it finally limps over to Europe next month.

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Currently playing on my Vita/PS3/PS4/PS5


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