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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita nets Activision $23 million over the year

I can only think of one Activision game, the panto villain of Vita gaming, Call of Duty: Black Ops Declassified. While it has been roundly lambasted, the game still appears to have made the company a truckload of money. Buried in Activision quarterly financial report is the line:

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION
For the Three Months Ended December 31, 2012 and 2011
(Amounts in millions)
Sony PS Vita 18 (this quarter)  3 (last year's quarter) 500 (%age increase)

Another line shows the company making $23 million out of the Vita overall in FY2012, that's not a bad return, despite the botched developer efforts against the background of an impossible deadline. Imagine if Activision had assigned a decent developer first time around?

That's the sort of money not to be sneezed at, and you can likely expect another release this year, with a new Call of Duty game confirmed for the big consoles. Which, with some decent resources for it might bring a decent game to go along with all the dollars. As a ballpark guess, those $18 million in sales equates to around 360,000 sales, which with AC3 Liberations 600,000 proves the Vita can sell a few games.

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Currently playing on my Vita/PS3/PS4/PS5


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