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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSABR out in Japan today, led by Raiden of course

Yep, there's a distinct home feel to Japan's coverage of Sony/Superbot's action brawler. Website 4Gamer's coverage makes it look like its all about Raiden and Gravity Rush's Kat with some God of War thrown in as an afterthought.  Famitsu pushed it as Dante vs Radien too last week with the same set of art assets, while it doesn't seem to have got a mention in the latest Game Freak or V Jump magazines.



Interestingly, the official Japanese page is using the western live-action trailers and artwork which barely has a homegrown character in sight, I thought they'd make more of a local-hero effort on that front. I have no idea how well it will sell over there, but based on a quick scan across the sites, it hasn't had the push Sony might have hoped for.

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