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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Milestone bringing MotoGP 2013 to PS Vita

Having already revved us up with FIM Motocross and WRC 3 on the Vita, Italian developer Milestone will bring us the thrills of a Casey Stoner-less MotoGP 13 series, with Cal Crutchlow leading the way for Brit gamers and hordes of Italians and Spaniards for continentals to dream as.



Hopefully it will have a bit more polish than the Vita's F1 title, but as with all these mature racing simulators, there's only so much that can be added. Just getting the sound of a Yamaha or Ducati right or the paint job of the Repsol Honda is higher on the agenda than arcade thrills and spills.

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Currently playing on my Vita/PS3/PS4/PS5


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