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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FuturLab unveils Velocity for PS Vita

The countdown has ended on FuturLab's secret site and revealed, as expected, a new version of the awesome PSP mini Velocity shmup for the Vita is coming with likely improved visuals, touch controls, trophies and new content.



There's a new countdown for a month's time when more details should drop and a nod to a PS Blog post on January 11.Having just signed a publishing deal with Sony, and producing hit after hit on PlayStation Mobile, these guys are definitely a team to watch.

Note, the slices of image shown throughout the trailer make up one image of what looks very much like a hi-res Velocity.

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