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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Despite the power, iPhone 5 still no direct threat to consoles

If you ignore the general drift of millions of people towards casual swipey games, the iPhone 5 despite its doubling in power with the A6 processor, does nothing to increase the threat towards core, portable and other forms of gaming.


The PS Vita, as vulnerable as it is due to low sales, won't see what sales it does get wiped out by a massive influx of iPhone 5 owners. Why? Because if the best Apple can drag up on-stage during its flashy launch event is a bare-featured looking racing game from EA and Firemonkeys in Real Racing 3, I'll take Need for Speed Most Wanted on the Vita any day of the week.



I'm pretty sure Sony, Microsoft and Nintendo crap themselves every time an Apple event starts up, hoping against hope that Tim Cook doesn't introduce John Carmack or  pulls out a proper game controller or a far better gaming service than the diet-Coke Game Center offering.

Despite all the gaming industry hires, the dragging out of a big publisher (last time it was Epic) at each launch, Apple just seems happy to dip its toes in the waters of gaming and let others do the work. Every time, the games corps must breathe a huge sigh of relief when Tim Cook doesn't do a "one more thing".

I'm pretty sure Apple has signed up some big developers to create some "AAA" iPhone/iPad/iTV games, otherwise why hire all the gaming expertise, and will release a controller of sorts eventually, but for now Sony can breathe easy.

Comments

  1. With Journey of iOS 6, taller screen of iPhone 5 for developers becomes a more difficult challenge. Although it comes packed with improvements and changes to its basic interface and functions.

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